Competitions
May 22, 2014 1:09:22 GMT -5
Post by ♕Zero on May 22, 2014 1:09:22 GMT -5
stats and bonuses
I. calculations
Competitions, when it boils down to it, involve the student writing a post, listing their rider bonuses (classes) and tack bonuses (equipped items), and then waiting for the staff to roll results. Bonuses based on dragon species will also be involved, but this will be included in the roll and thus is the staff member's responsibility. This element of randomness exists to keep drama to a minimum and keep things relatively fair- working hard and improving your dragon certainly helps, but it isn't impossible to lose, either. Some competitions will also allow only specific ranks to enter, so beginners can get some wins and house points without having to go up against veteran dragon masters.
Each dragon will not have personal stats, and thus it is not up to the player to keep track of these bonuses- however, being aware of your dragon's strengths and weaknesses will allow you to enter it in the competitions that best suit its particular skill set. Check the Dragons List for the species bonuses that apply to each dragon.
General overviews of each type of competition are included below, however, each specific competition is unique and thus may have slight changes in the legs involved.
Each leg of competition involves a post from each participant (with a varying minimum word count that will be given) followed by a post by staff with a dice roll for each participant. Some short competitions will only require this ones- longer, more elaborate competitions can involve multiple legs, which may involve different stats. The total score consists of all of these rolls combined- the one with the most points is the winner!
II. bonuses & Rolling
Your chances of a good performance in each contest are helped by various factors: mainly equipment, classes taken, and dragon species. Equipment bonuses are included in their item descriptions.
Each successfully completed class gives a bonus based upon the difficulty of the course- beginning classes give a bonus of 5, intermediate give 10, advanced give 15, etc. This is why it is extremely important to keep good records of your completed classes in your tracker!
The base range for a roll is from 1-20, however, each class and item bonus will add that many points to the maximum number, and each species bonus will add that many points to the minimum number.
Example: two Terrors are competing in a running race. Each has a rider who has completed two beginning classes.
The speed (running) bonus for a Terror is +10. The total class bonus for each rider is +10 (+5 for each class).
The roll would thus be [*roll range="10-30"] for each rider. This would appear as:
5jl8s_z910-30 10-30
The first Terror receives 23 points this round, and the second receives 14. Therefore, the first Terror would be the winner.
Competition types
I. races
Races come in many shapes and sizes, each one featuring different terrain, and can be with riders or riderless. A race can be on foot, in the air, in water, or any combination thereof; it can have either a straight track or one with many turns; it can be short or long. These competitions always involve speed (any type), but can also involve agility and stamina.
Ii. flight contests
As opposed to pure speed, Flight Contests involve mainly various tricks and maneuvers. Thus, they require much more maneuverability, as well as much more skill on the rider's part. Contests can be either short or long. These competitions always involve speed (flying) and multiple legs of agility, but can also involve stamina.
III. obstacle courses
These competitions involve a dragon moving through a course as quickly as possible, navigating obstacles and, in certain cases, destroying targets with their flames. Courses can be with riders or riderless, and either short or long. They may have running, flying, or swimming legs, depending on the course. These competitions always involve speed (any type) and agility, but can also involve stamina and flame.
IV. hunting contests
Hunting competitions can involve one rider/dragon pair or multiple; it is common for multiple riders from the same house to work together on a team. Competitors are released in an arena (as small as a single dragon pen or as large as an entire forest) and are asked to perform one of the following tasks:
1. track and subdue a single large target (often one of the school's dragons) as quickly as possible
2. bring back as much prey (rabbits, deer, fish, etc) as possible within a time limit
Though speed and agility can help, this is a much more strategic sport and thus stamina and firepower are generally more valued. These competitions always involve stamina. Type 1 competitions involve strength and flame/venom/electricity/sound; Type 2 competitions involve speed (any type) and agility.
V. sparring matches
Sparring matches are rather self-explanatory: they involve dragons (with or without riders) battling it out to see which is stronger. Of course, no major injuries are allowed, and all weapons used are blunted for safety- but, well, it's a dragon school, injuries happen. These competitions involve strength, stamina, agility, and flame/venom/electricity/sound.
MADE BY ★MEULK OF GS